sculpture

What is digital sculpture?

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After printing, all the models go through a post processing stage using sculpting techniques in order to give each sculpture its unique character.

Digital sculpting, also known as Sculpt Modeling or 3D Sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.

Digital sculpting can introduce details and achieve stylized results that would otherwise have been difficult or impossible to create using traditional sculpting techniques.

The sculpture is a digital model created using 3d digital software. We either work using traditional media making a 2D or 3D model and then we digitally design it using a proper program or we work directly in digital media.  Then,  the 3D model (digital data) is divided in layers in g-code and printed using a 3D printer.  

3D printing, also known as additive manufacturing (AM), refers to processes used to create a three-dimensional object in which layers of material are formed under computer control to create an object. There many types of 3d printing. We use a Fused deposition modeling (FDM) printer, the Prusa M2 model. A small sculpture can be printed in one piece but for the large sculptures we divide the digital model in many parts. For example, the big version of Argos Stray is composed of over 50 printed parts that are weld together.

After printing, all the models go through a post processing stage using sculpting techniques in order to give each sculpture its unique character. For smoothing and polishing the final object we hand finish using natural methods or applied materials (lacquers or paint).

 

Posted by Odys in digital, sculpture, 24 comments

Toys of Deculture

Toys of Deculture

our first group exhibition as the Mighty Gorgonion

This summer, we presented our first group exhibition "TOYS OF DECULTURE" as the Mighty Gorgonion with the support of the "KAM" Centre of Mediterranean Architecture at Gate Sabbionara in Chania. The duration of the exhibition was seven days, from June 7th to June 13th 2017.

We presented two-dimensional and three-dimensional artworks created over the last three years.

The theme of the artworks was the constant invasion of the production of objects in all spheres of everyday life that reaches the limits of totalitarianism. Objective of our exhibition was the reflection on today's interactive way of creating modern culture and the effects of a world-wide fabulous culture of commodity. At the same time, we attempted to raise the issue of the culture of vision and the importance of the visual in contemporary life.

The exhibition was a great success for the Mighty Gorgonion and we would like to thank the Centre of Mediterranean Architecture that gave us the opportunity to showcase some of our latest artworks. More than 400 people visited the exhibition and we are grateful and pleased that so many people were interested in our artwork. We would like to thank all the visitors and we hope you thoroughly enjoyed your visit and our hospitality. We enjoyed all the feedback. Thank you.

Posted by Nenet in events